Assignment #3: Virtual Memory solution

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Description

Introduction

 

In this assignment, you will simulate the operation of page tables and page replacement. This will give you some practice working with the algorithms we have been talking about in class.

 

You have two tasks in this assignment, which will be based on a virtual memory simulator. The first task is to implement virtual-to-physical address translation and demand paging using a two-level page table. The second task is to implement four different page replacement algorithms: FIFO, Clock, exact LRU, and OPT. Before you start work, you should complete the set of readings about memory, if you haven’t done so already:

 

  • Paging: Introduction (18)

 

Requirements

 

Setup

You will find the starter code in /u/csc369h/fall/pub/a3-starter.tgz on the teach.cs machines. It is your responsibility to add the code in your repository and make sure that you submit all the necessary files!

 

Log into MarkUs to create or update your repo. Remember that you cannot manually create a new a3 directory in your repo or MarkUs won’t see it. As usual, please make sure in advance that you can access your a3 directory, to avoid last-minute surprises. Note that you may be generating some large trace files and must not commit any of the trace files that you generate to your repository or you will run into serious problems with disk quota. Most of the trace programs should be familiar to you from the online exercise, which you should complete first, to get used to the traces. We have added a blocked version of matrix multiply,

 

blocked.c which should exhibit fewer page faults under at least some of the page replacement algorithms. The Makefile shows you exactly how to compile and run the traces. Note that it takes quite a while to run the trace collection.

 

Compile the trace programs and generate the traces.

 

You may have noticed while doing the Exercise that the traces generated by Valgrind are enormous since they contain every memory reference from the entire execution. We have provided a program, fastslim.py to reduce the traces by removing repeated references to the same page that occur within a small window of each other while preserving the important characteristics for virtual memory simulation. (For example, a sequence of references to pages A and B such as “ABABABABAB…AB” are reduced to just “AB”.) The runit script pipes the output of valgrind through this program to create the reduced trace. If you wish, you can experiment with fastslim.py to try omitting the instruction references from the trace or using a smaller or larger window (fastslim.py –help). You may also want to create traces from other programs, and you will definitely want to create small manual traces for testing.

 

Task 1 – Address Translation and Paging

 

Implement virtual-to-physical address translation and demand paging using a two-level pagetable.

 

The main driver for the memory simulator, sim.c, reads memory reference traces in the format produced by the fastslim.py tool from valgrind memory traces. For each line in the trace, the program asks for the simulated physical address that corresponds to the given virtual address by calling find_ physpage, and then reads from that location. If the access type is a write (“M” for modify or “S” for store), it will also write to the location. You should read sim.c so that you understand how it works but you should not have to modify it..

 

The simulator is executed as ./sim -f <tracefile> -m <memory

 

size> -s <swapfile size> -a <replacement algorithm> where memory size and swapfile size are the number of frames of simulated physical memory and the number of pages that can be stored in the swapfile, respectively. The swapfile size should be as large as the number of unique virtual pages in the trace, which you should be able to determine easily.

 

There are four main data structures that are used:

 

1 . char *physmem: This is the space for our simulated physical memory. We define a simulated page size (and hence frame size) of SIMPAGESIZE and allocate SIMPAGESIZE * “memory size” bytes for physmem.

 

2 . struct frame *coremap: The coremap array represents the state of (simulated) physical memory. Each element of the array represents a physical page frame. It records if the physical frame is in use and, if so, a pointer to the page table entry for the virtual page that is using it.

 

3 . pgdir_entry_t pgdir[PTRS_PER_PGDIR]: We are using a two-level page table design; the top-level is referred to as the page directory, which is represented by this array. Each page directory entry (pde_t) holds a pointer to a second -level page table (which we refer to simply as page tables, for short). We use the low-order bit in this pointer to record whether the entry is valid or not. The page tables are arrays of page table entries (pte_t), which consist of a frame number if the page is in (simulated) physical memory and an offset into the swap file if the page has been written out to swap. The format of a page table entry is shown here:

 

 

 

 

 

 

 

 

 

 

Note that the frame number and status bits share a word,

 

with the low-order PAGE_SHIFT bits (12 in our implementation) used for status (we only have 4 status bits, but you can add more if you find it useful). Thus, for a given physical frame number (e.g. 7), remember to shift it over to leave room for the status bits (e.g., 7 << PAGE_SHIFT) when storing into the pte and to shift it back when retrieving a frame number from a pte (e.g., p->frame >> PAGE_SHIFT).

 

4 . swap.c: The swapfile functions are all implemented in this file,

 

along with bitmap functions to track free and used space in

 

the swap file, and to move virtual pages between the

 

swapfile and (simulated) physical memory. The

 

swap_pagein and swap_pageout functions take a frame

 

number and a swap offset as arguments. Be careful not to

 

pass the frame field from a page table entry (pte_t) directly,

 

since that would include the extra status bits. The simulator

 

code creates a temporary file in the current directory where it

 

is executed to use as the swapfile, and removes this file as

 

part of the cleanup when it completes. It does not, however,

 

remove the temporary file if the simulator crashes or exits

 

early due to a detected error. You must manually remove the

 

swapfile.XXXXXX files in this case.

 

To complete this task, you will have to write code in pagetable.c. Read the code and comments in this file — it should be clear where implementation work is needed and what it needs to do. The rand replacement algorithm is already implemented for you, so you can test your translation and paging functionality independently of implementing the replacement algorithms.

 

Task 2

 

 

 

 

Using the starter code, implement each of the four different page

 

replacement algorithms: FIFO, exact LRU, CLOCK (with one ref-bit), OPT.

 

You will find that you want to add fields to the struct frame for the different page replacement algorithms. You can add them in pagetable.h, but please label them clearly. You may NOT modify the pgtbl_entry_t or pgdir_entry_t structures.

 

Once you’re done implementing the algorithms, run all three programs from the provided traceprogs, plus a fourth program of your choosing with interesting memory reference behaviour, using each of your algorithms (include rand as well). For each algorithm, run the programs on memory sizes 50, 100, 150, and 200. Use the data from these runs to create a set of tables that include the following columns. (Please label your columns in the following order,)

 

  • Hit rate

 

  • Hit count

 

  • Miss count

 

  • Overall eviction count

 

  • Clean eviction count

 

  • Dirty eviction count

 

Efficiency: Page replacement algorithms must be fast, since page replacement operations can be critical to performance. Consequently, you must implement these policies with efficiency in mind.

 

For example, we will give you the expected complexities for some of the policies:

 

  • FIFO: init, evict, ref: O(1) in time and space

 

  • LRU: evict, ref: O(1) in time and space; init: O(M) in time and

 

space, where M = size of memory

 

  • CLOCK: init, ref: O(1) in time and space; evict: O(M) in time, O(1) in space, where M = size of memory

 

Write up

 

Include a file called README.pdf that includes the following information.

 

  • The tables prepared in Task 2

 

  • Describe the fourth program of your choice and explain what you found interesting about its memory reference behaviour.
  • One paragraph comparing the various algorithms in terms of the results you see in the tables.

 

  • A second paragraph explaining the data you obtained for LRU as the size of memory increases. For example, comment on what you notice about the hit rate (does it increase or decrease and explain why). How does it compare to other algorithms? What do you notice for a large trace like matmul?

 

For both paragraphs, explain in detail your thought process and support your arguments in order to generate some insight into the relative behaviour of the replacement policies.

 

Finally, whether you work individually or in pairs with a partner, you must submit a plagiarism.txt file, with the following statement:

 

“All members of this group reviewed all the code being submitted and have a good understanding of it. All members of this group declare that no code other than their own has been submitted. We both acknowledge that not understanding our own work will result in a zero on this assignment, and that if the code is detected to be plagiarised, severe academic penalties will be applied when the

 

case is brought forward to the Dean of Arts and Science.”

 

Marking Scheme

 

  • Task 1: 35%

 

  • Task 2:

 

  • FIFO 5%

 

  • LRU 10%

 

  • CLOCK 10%

 

  • OPT 15%

 

  • (must be able to run all traces in a reasonable amount of time)

 

  • Tables 5%

 

  • Comparison paragraph and fourth program choice 5%

 

  • LRU description 5%

 

  • Program readability and organization 10%

 

  • Negative deductions (please be careful about these!):

 

◦Code does not compile -100% for *any* mistake, for example: missing source file necessary for building your code (including Makefile, provided source files, etc.), typos, any compilation error, etc.

 

◦No plagiarism.txt file: -100% (we will assume that your code is plagiarised, if this file is missing)

 

  • Warnings: -10%

 

  • Extra output (other than what sim.c produces): -20%

 

  • Code placed in subdirectories: -20% (only place your code directly under your a3 directory)

 

Submission

 

The assignment must be pushed to the a3 directory in your git repository (again, please do not create this directory manually, MarkUs should create that for you). Don’t forget to push your updated simulator code, Makefile and your README.pdf (in text or

 

pdf format). We will retrieve the last revision before the deadline for marking.

 

If you are not able to fully complete the assignment or you have made some design decisions that you think need more explanation, please include an INFO.txt file that contains this type of information.

 

Make sure that you do not leave any other printf messages, other than what sim.c is printing. This will affect marking, so if you don’t follow this requirement, you will be deducted 20% for leaving extra output in your final submission.

 

Make sure your code compiles without any errors or warnings. Code that does not compile will receive zero marks!

 

As previously, to check that your assignment submission is complete, please do the following:

 

1 create an empty temporary directory in your cdf account (not in a subdirectory of your repo)

 

2 check out a copy of your repository for this assignment

 

3 verify that all the required files are included (double-check the submission instructions above)

 

4 run make and ensure that you are able to build sim without any errors or warnings (This is an excellent way to verify that the right source files have been committed to the repo.)

 

5 run a few tests using the same traces you used to create the tables in your README.pdf, to ensure that your code behaves as you expect

 

6 make sure to clean up any unnecessary files (executables, traces, etc.), and make sure your files are directly under the a3 directory (no subdirectories!)

 

7 congratulate yourself and enjoy a well-earned break, knowing that your strategy and hard work will pay off!