Assignment #2: Pthread Programming Solution

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Description

Instructions

  • This assignment counts for 15 points.

  • This is an individual assignment. You can discuss with others and search online resources, but your submission should be your own code.

  • Fill your name, student ID and email in the first line of comments.

  • Submit your assignment through Canvas before the deadline.

  • Your submission will be compiled and tested on CS lab2 (room 4214) machines.

  • No late submissions will be accepted!

Assignment Description

The Smith-Waterman algorithm identifies the similar regions in two genome sequences. In this assignment, you will implement a Pthread version of the Smith-Waterman algorithm to measure the similarity between two strings.

The pseudocode of the Smith-Waterman algorithm is shown in Algorithm 1. Given string A = a1; a2; : : : ; an and string B = b1; b2; : : : ; bm, we first construct a scoring matrix H of size (n + 1) (m + 1) and set the first row and column to zero. Then, we iteratively compute the scoring matrix using the following dynamic programming formula:

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Hij = max

> Hi 1;j 1 + s (ai; bj)

(1 i n; 1 j m)

>

Hi;j

1

w

<

Hi

1;j

w

>

>

:

0

where s is the substitution matrix s (ai; bj) =

u;

ai = bj

, u is the match score, v is the

v;

ai 6= bj

mismatch score, and w is the gap penalty. The value of u, v and w are constant and are given as part of the input to the algorithm. Finally, we return the highest score in the scoring matrix as the similarity score between A and B.

Input and Output

The input file will be in the following format:

  1. The first line contains two integers a_len and b_len (1 a_len 20000; 1 b_len 20000), separated by a space. They represent the length of string a and b, respectively.

  1. The second line is a string a of length a_len, consisting of four letters A; T; G; C.

  1. The third line is a string b of length b_len, consisting of four letters A; T; G; C.

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Assignment 2 COMP5112,

Algorithm 1: The Smith-Waterman Algorithm

Input : string A = a1; a2; : : : ; an and B = b1; b2; : : : ; bm, match score u, mismatch score v, gap penalty w

Output: the similarity score between A and B

  • int score[jAj + 1][jBj + 1];

2 for i 0 to jAj do

3

score[i][0]

0;

  • end

5

for i 0 to jBj do

6

score[0][i] 0;

  • end

8

int max_score 0;

9

for i 1 to jAj do

  1. for j 1 to jB j do

  1. score[i][j] max(0;

12

score[i

1][j]

w;

13

score[i][j 1]

w;

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score[i

1][j

1] + sub_mat(ai; bj));

  1. max_score max(max_score; score[i][j]);

  1. end

  1. end

  1. return max_score;

  1. Procedure sub_mat(char x, char y)

  1. if x == y then

  1. return u;

  1. else

  1. return v;

  1. end

The output of the program consists of two lines:

  1. The similarity score between a and b, i.e., the highest score in the scoring matrix.

  1. The elapsed time in seconds of the execution.

We assume that the match score is 3, the mismatch score is -3, and the gap penalty is 2.

Here is an example input/output for your reference:

Input:

  • 8

GGTTGACTA TGTTACGG

Output:

13

Time : 0.00001 s

Submission and Grading

The code skeleton pthread_smith_waterman_skeleton.cpp is provided. Your task is to complete the following function in the code:

int smith_waterman(int num_threads, char *a, char *b, int a_len, int b_len);

2

Assignment 2 COMP5112,

The description of the parameters is as follows:

Parameter

Description

int num_threads

Number of threads

char *a

The string a

char *b

The string b

int a_len

The length of string a

int b_len

The length of string b

Notes:

  1. You will be given three files pthread_smith_waterman_skeleton.cpp, main.cpp and pthread_smith_ waterman.h. You only need to complete and submit the pthread_smith_waterman_skeleton.cpp

to the Canvas.

  1. The sequential Smith-Waterman algorithm code is also provided for your reference. You can use it to learn the logic flow and verify the correctness of your Pthread version. You can also compare the sequential running time with your parallel program performance.

  1. You can add helper functions and variables as you wish in the pthread_smith_waterman_skeleton

.cpp file, but keep the other two files: main.cpp and pthread_smith_waterman.h, un-changed.

  1. We will use different input files and specify different numbers of threads (num_threads>0 and num_threads<=8 in ./pthread_smith_waterman <input file> <num_threads>) to test your program.

  1. The correctness, running time and speedup of your program will be considered in grading.

  1. We will perform code similarity checks. In case a submission has code similarity issues, we may request clarification and deduct partial marks or full marks on a case-by-case basis.

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